Eight years building brand systems and 3D production work for B2B software, games, and the metaverse. CS-trained, ships end-to-end. Designer treating life as a prototype.
Built 50+ production-ready 3D assets for a metaverse racing game: vehicles, environments, real-time Unity pipeline.
Built a unified visual system across social, marketing, web, and presentations, used on 20+ client projects.
Visual design isn't art. It's infrastructure. Decisions you make in a brand system get used hundreds of times by people who never see the original logic.