Visual & 3D Designer with 7+ years of experience. CS graduate. Kentucky, USA. Still figuring things out — and building something real in the meantime.
I started in computer science, migrated into design, and never really stopped being both. Seven years later, I'm the kind of designer who can talk to developers without losing anyone — because I've been on both sides of the handoff.
My work lives at the intersection of brand strategy and visual craft. I think in systems but execute with intention. Whether it's a 20-page brand guideline for a Series A startup or a 3D asset for a blockchain game, I care about the logic behind the look.
I recently relocated to Kentucky from Pakistan. New country, new chapter. Still learning every day — which is honestly the only mode I know.
Full brand identity system for a software services company — web, app, and game development. Logo, 20+ page brand guideline, 3D visual assets, typography system, art direction, and UI components. Built to scale.
Comprehensive brand identity and style guides. Photorealistic 3D product visualizations in Blender. Clean, developer-friendly UI components with strict grid systems.
Marketing visuals, brand materials, social graphics, infographics, and landing page designs for a leading software development company serving international clients.
3D assets for a blockchain metaverse racing game — futuristic vehicles, environments, architectural elements. Blender + Substance Painter, optimized for Unity real-time rendering.
Brand identities, logos, digital marketing for B2B and B2C clients. 3D interior visualizations for residential and commercial spaces.
I started learning Photoshop in 2018 while doing my CS degree. Not for class — just because I was curious. That curiosity never stopped.
The CS background gave me something most designers don't have: an instinct for structure. I think about systems. I understand how developers work. I know why a component library needs to be scalable, not just beautiful.
Around 2020–2022, I made a deliberate pivot into 3D. Blender, Substance Painter, real-time rendering. It wasn't a detour — it was depth. Understanding volume, light, and material in 3D made my 2D work more considered.
In 2025, I moved to Kentucky. Enrolled in CalArts' Graphic Design Fundamentals on Coursera — not because I needed to start over, but because revisiting fundamentals from a place of experience teaches you different things. It humbles you in the best way.
The goal isn't to become the best designer in the room. It's to become someone whose work is honest, intentional, and keeps getting better.
"Clarity is not the destination — it's the discipline. Every project is a step toward understanding what you actually believe." — On why I do this