Designer treating life as a prototype. 8+ years building brand identities, 3D worlds, and visual systems — guided by the belief that clarity is a discipline, not a destination.
Built 50+ production-ready 3D assets for a metaverse racing game — vehicles, environments, real-time Unity pipeline.
Built a unified visual system across social, marketing, web, and presentations — used on 20+ client projects.
How I train, what I read, what I'm figuring out. Optional reading — but the kind of stuff that tells you whether we'd actually enjoy working together.
Clarity is a process, not an end point. The work is the proof. The practice is the why. — On treating life as a prototype