Yggy Tech brand
Featured · 2026 · Independent project

Yggy Tech.

A complete brand identity system for a software services company — built to scale across web, app, and game development.

Client Yggy Tech
Year 2026
Role Brand Designer · End-to-end
Deliverables Logo · Guidelines · 3D · UI
01 · The brief

What does a software company that builds in three different mediums look like?

Yggy Tech builds software services across web, mobile, and games. Three product surfaces, three audiences, and one company. They needed a brand system that could live across all of them — without each surface needing its own visual language.

The brief: design an identity that's serious enough for enterprise web work, flexible enough for game art, and adaptable enough for mobile UI. Logo, type, color, voice, 3D assets, and a 20+ page brand guideline to lock the whole thing down.

02 · Identity

Logo, color, typography.

The visual system centers on a clean wordmark with a custom monogram. Color is restrained — a single accent against a neutral foundation. Typography is geometric where it needs precision, humanist where it needs warmth.

Yggy Tech logo — primary
Logo · Primaryidentity/logo-primary.jpg
Logo variations
Logo · Variationsidentity/logo-variations.jpg
Monogram
Monogramidentity/monogram.jpg
Color palette
Color paletteidentity/color-palette.jpg
Typography
Typographyidentity/typography.jpg
Grid system
Grid systemidentity/grid-system.jpg
03 · Brand guideline

A 20+ page system — built to be used.

The guideline isn't a coffee-table book — it's an instruction manual. Logo usage, color and type specs, voice and tone, sample applications. Designed so a new designer or developer can ship on-brand work without asking me a question.

04 · Applications

The brand, in use.

3D assets, marketing surfaces, UI components, social templates, presentation systems. The same brand DNA across every surface — but never feeling repetitive.

Application 1
App 01applications/app-01.jpg
Application 2
App 02applications/app-02.jpg
Application 3
App 03applications/app-03.jpg
Application 4
App 04applications/app-04.jpg
Application 5
App 05applications/app-05.jpg
Application 6
App 06applications/app-06.jpg
Application 7
App 07applications/app-07.jpg
Application 8
App 08applications/app-08.jpg
05 · What I learned

A brand system is infrastructure, not art.

The hardest part wasn't designing the logo. It was making decisions that would still hold up when someone else — a new designer, a developer, a marketing intern — had to ship work on the brand without me in the room.

Every page of the guideline is an answer to a question someone would otherwise have to ask. That's the test of whether the system actually works.

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