Yggy Tech brand
Featured · 2026 · Independent project

Yggy Tech.

A complete brand identity system for a software services company, built to scale across web, app, and game development.

Client Yggy Tech
Year 2026
Role Brand Designer · End-to-end
Deliverables Logo · Guidelines · 3D · UI
01 · The brief

What does a software company that builds in three different mediums look like?

Yggy Tech builds software services across web, mobile, and games. Three product surfaces, three audiences, and one company. They needed a brand system that could live across all of them, without each surface needing its own visual language.

The brief: design an identity that's serious enough for enterprise web work, flexible enough for game art, and adaptable enough for mobile UI. Logo, type, color, voice, 3D assets, and a 20+ page brand guideline to lock the whole thing down.

02 · Identity

Logo, color, typography.

The visual system centers on a clean wordmark with a custom monogram. Color is restrained: a single accent against a neutral foundation. Typography is geometric where it needs precision, humanist where it needs warmth.

Yggy Tech logo — primary
Logo · Primaryidentity/logo-primary.jpg
Logo variations
Logo · Variationsidentity/logo-variations.jpg
Monogram
Monogramidentity/monogram.jpg
Color palette
Color paletteidentity/color-palette.jpg
Typography
Typographyidentity/typography.jpg
Grid system
Grid systemidentity/grid-system.jpg
03 · Brand guideline

A 20+ page system, built to be used.

The guideline isn't a coffee-table book. It's an instruction manual. Logo usage, color and type specs, voice and tone, sample applications. Designed so a new designer or developer can ship on-brand work without asking me a question.

04 · Applications

The brand, in use.

3D assets, marketing surfaces, UI components, social templates, presentation systems. The same brand DNA across every surface, but never feeling repetitive.

Yggy Tech brand identity and web UI on Dribbble
View on Dribbble Yggy Tech · B2B Tech Brand Identity & Web UI →
05 · What I learned

A brand system is infrastructure, not art.

The hardest part wasn't designing the logo. It was making decisions that would still hold up when someone else (a new designer, a developer, a marketing intern) had to ship work on the brand without me in the room.

Every page of the guideline is an answer to a question someone would otherwise have to ask. That's the test of whether the system actually works.

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